![]() ![]() In general the plane is a better power up to use than the sonar early in the game, as it only costs half as much and enables you to hit 5 squares at a time.In advanced mode these points can be used to purchase power ups. Whenever you hit a ship keep shooting the adjacent squares in whichever direction is returning more red cells until you have the ship destroyed.Īs you shoot ships you will earn points. The remaining ships have the following lengths: 3, 4, 4, 5, 6. If the ship squares do not show as red it means you still have to hit them more.Īll ships except the aircraft carrier are only 1 cell wide, while the aircraft carrier is 2 cells wide by 5 squares long. When you damage an entire ship it will show a red X in each square of the ship and each adjacent square will be green (as ships must have at least 1 cell of space between them). Your grid shows a red marker whenever you hit a ship & a green market where ever you have fired that did not hit a missle. You take turns shooting one missile at a time, rotating between you and your opponent. ![]() The playing grid consists of a 14x14 matrix of 196 cells. It is best to not place ships directly next to each other so that when an opponent finds one ship they do not run into the next ship which is near it. You can remove a ship from the grid by selecting it and moving it back toward the left side of the screen, or click on the garbage can icon to remove all. Select the positions of the ship in the grid and select the turn button with arrows on it in the right to rotate a ship. You can click the random button in the upper right corner to use it as a starting point. The sonar reveals the position of an opponent's ship for 200 points.ĭrag your 6 ships from the left side of the strategy panel into the game area. The jet hits a number of random cells at once for 100 points.
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